Ear Modelling Project
Above is a very brief gallery of the progression of my scaled up ear [1:3]. The main shape itself was created within the hour, so from there, the following 9 hours of work (spanning over 3 days) were constant manipulations and readjustments until I'd reached a satisfactory accuracy in regards to the original reference. I'd never sculpted an ear before and it felt almost impossible at first to even begin such a complex form, but after watching some tutorials on how to layer the ear, I was able to come in the day after and almost finish it within 3 hours.
Above: Original planning for scaling up.

Above: Final comparison between original model and clay outcome. Correction to width +0.2cm.
There are numerous corrections that could be made to this piece, but I think for a first-timer on scaling this is as precise as I could've hoped for, given the time limit also. Next time I'm given a scaling-up task, I really need to practice more measurements throughout the sculpting process. This will avoid over-scaling and thus, having to make frustrating cuts at the end.
Below I have included some group photos of (nearly all of) my classmates' ears at the 4pm deadline. As said by Simon during this deadline talk, the range of characters shown through the different styles of sculpting is vast; no 2 ears came out the same.
While I was sat next to this desk of ears, I noticed a huge likeness to the still from Tarkovsky's 'Stalker' (1979), mentioned previously, and this landscape of ears... perhaps an idea to take forward in future.
Note ! I have just ordered "Designer Drafting for the Entertainment World" by Patricia Woodbridge, unfortunately it is due to be delivered after the 7th of December. I won't be able to use it for creating my own technical drawing but hopefully it'll come in use for the rest of this project [and obviously for projects to come].